welcome to re[Mod]

A new semester means a new project, and I’ve been taken on as the feedback/ui designer for re[Mod], a competitive first person shooter designed around modular construction of weaponry with a fast paced neon aesthetic.

In my first week I was very sick, but despite that! I started off by detailing a series of tweaks and fixes to their reticle to improve communication of states like, taking damage, and dealing damage to the player.

Capture

I also made a few tweaks to the logo, (which you can see in the banner of this post)

And to cap of the week I exported all of the new ui pieces to the damage indicator and hit indicator

I hope next week that I will not be sick.

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