Its getting harder and harder to find time to write these blogs as the Senior Show grows closer and closer. Its not all bad, Re[mod] is a phenominal game, and working on it has been a rewarding, exciting experience. This past week I worked on Health effects, the rocket boost effect, revising and optimizing some of the other effects, and finalizing the bullet wall impact effect.
Since we’re so close to the end of development I’ve been tasked this week with a fun flashy effect: fireworks! I’ve only been working on it for about an hour but I have some Ideas in mind for how to really elevate the effect.